Blizzard Dragon
WATER 4

Blizzard Dragon

  • ATK:
  • 1800

  • DEF:
  • 1000

  • View:
  • 3394




Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
50± 8/ 100
Power Score
Intrinsic 52
Deck 49

Blizzard Dragon — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 49 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Material body

Why it scores here

Blizzard Dragon is a free-to-run Level 4 WATER Dragon whose once-per-turn effect locks one opposing monster from changing battle position or attacking until the end of the opponent's next turn. That is a single-target, two-turn soft lock, not removal, so effect_interaction stays mid-range. Its 1800 ATK earns nothing on its own, and it converts into no board, card advantage or combo because no combo evidence exists. The score rests on being a clean generic Level 4 body and on running in 38 decks across 21 archetypes, which confirms it is consistently played (Guardrail 3) rather than proving it is strong.

Axis scores

Axis Score Evidence
Accessibility 45 Drawn only, with no searcher or hand-trap route in the text and no starter role or searched-for role combo data; 38 of 38 decks run it at about 1.5 copies, which shows it is live when drawn (observed; the searcher absence is inferred from text).
Combo & Conversion 20 The effect locks one monster and builds no board, and combo data has zero appearances, so conversion is text-only inference (inferred).
Resource Economy 45 The effect is free with no draw, search or banish, so it trades evenly at best (verified from text).
Effect & Interaction 45 A single-target attack and position lock lasting two turns, once per turn, is situational soft interaction, not negation or removal (verified from text).
Material Utility 55 A Level 4 WATER Dragon is a clean generic material by level, attribute and race, but material role shows zero observed uses, so the value is inferred (inferred).
Resilience & Flexibility 35 The effect works only while the 1800/1000 body is on the field, so one removal or negate ends it, with no redundancy shown in the evidence (inferred).
Deck-Building Efficiency 80 One copy in most decks, no garnet or lock restriction, and a 1.5 average copy count across 38 decks make it cheap and splashable (observed).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Material body / Normal. Intrinsic ≈ 52, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free to run, with no garnet or self-lock cost
  • Single-target lock on an opposing monster that stops its attack and position change for two turns
  • Clean Level 4 WATER Dragon body that can serve as generic material
  • Played across 21 archetype homes, so it is portable

Weaknesses

  • The 1800/1000 body ends the effect as soon as it is removed or negated
  • Locks only one monster, once per turn
  • No searcher, starter or combo role appears in the evidence
  • Its 1800 ATK earns no points under the rubric

Counters / choke points

  • Removal or destruction aimed at the Blizzard Dragon body on the field
  • Negating its effect, which ends the lock
  • Ignoring the locked monster and attacking through other threats

Best use

Single-target soft lock on one opposing monster, with a Level 4 material body. Decks: Blue-Eyes, Ice Barrier, Red-Eyes, Cyber Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn effect: targets one opponent monster and stops it from changing battle position or attacking until the end of the opponent's next turn; Level 4 WATER Dragon Effect Monster, 1800/1000; No cost is stated in the effect text
  • Observed: Appears in 38 decks, all as main deck, averaging 1.5 copies; Spread across 21 archetypes and 4 gameplay types; Partners include Mystical Space Typhoon, Call of the Haunted and Mirror Force
  • Inferred: No searcher or hand-trap route exists, so accessibility depends on drawing it; Material value is clean but unobserved in combos; Effect value collapses once the body leaves the field
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no ruling data for the effect's timing or on-field requirement











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