WATER
4Blizzard Dragon
ATK:
1800
DEF:
1000
View:
3394
Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
Blizzard Dragon — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 49 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Material body
Why it scores here
Blizzard Dragon is a free-to-run Level 4 WATER Dragon whose once-per-turn effect locks one opposing monster from changing battle position or attacking until the end of the opponent's next turn. That is a single-target, two-turn soft lock, not removal, so effect_interaction stays mid-range. Its 1800 ATK earns nothing on its own, and it converts into no board, card advantage or combo because no combo evidence exists. The score rests on being a clean generic Level 4 body and on running in 38 decks across 21 archetypes, which confirms it is consistently played (Guardrail 3) rather than proving it is strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Drawn only, with no searcher or hand-trap route in the text and no starter role or searched-for role combo data; 38 of 38 decks run it at about 1.5 copies, which shows it is live when drawn (observed; the searcher absence is inferred from text). |
| Combo & Conversion | 20 | The effect locks one monster and builds no board, and combo data has zero appearances, so conversion is text-only inference (inferred). |
| Resource Economy | 45 | The effect is free with no draw, search or banish, so it trades evenly at best (verified from text). |
| Effect & Interaction | 45 | A single-target attack and position lock lasting two turns, once per turn, is situational soft interaction, not negation or removal (verified from text). |
| Material Utility | 55 | A Level 4 WATER Dragon is a clean generic material by level, attribute and race, but material role shows zero observed uses, so the value is inferred (inferred). |
| Resilience & Flexibility | 35 | The effect works only while the 1800/1000 body is on the field, so one removal or negate ends it, with no redundancy shown in the evidence (inferred). |
| Deck-Building Efficiency | 80 | One copy in most decks, no garnet or lock restriction, and a 1.5 average copy count across 38 decks make it cheap and splashable (observed). |
Calculation
Weight profile: 0.7 Board breaker / Going-second + 0.3 Material body / Normal. Intrinsic ≈ 52, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free to run, with no garnet or self-lock cost
- Single-target lock on an opposing monster that stops its attack and position change for two turns
- Clean Level 4 WATER Dragon body that can serve as generic material
- Played across 21 archetype homes, so it is portable
Weaknesses
- The 1800/1000 body ends the effect as soon as it is removed or negated
- Locks only one monster, once per turn
- No searcher, starter or combo role appears in the evidence
- Its 1800 ATK earns no points under the rubric
Counters / choke points
- Removal or destruction aimed at the Blizzard Dragon body on the field
- Negating its effect, which ends the lock
- Ignoring the locked monster and attacking through other threats
Best use
Single-target soft lock on one opposing monster, with a Level 4 material body. Decks: Blue-Eyes, Ice Barrier, Red-Eyes, Cyber Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Once-per-turn effect: targets one opponent monster and stops it from changing battle position or attacking until the end of the opponent's next turn; Level 4 WATER Dragon Effect Monster, 1800/1000; No cost is stated in the effect text
- Observed: Appears in 38 decks, all as main deck, averaging 1.5 copies; Spread across 21 archetypes and 4 gameplay types; Partners include Mystical Space Typhoon, Call of the Haunted and Mirror Force
- Inferred: No searcher or hand-trap route exists, so accessibility depends on drawing it; Material value is clean but unobserved in combos; Effect value collapses once the body leaves the field
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no ruling data for the effect's timing or on-field requirement






